⚡ IQ/NFL/Quarter by Quarter
⚡ ZapSquares IQ — NFL Quarter by Quarter

The grid changes
every quarter.

We broke down 1,408 NFL games (2020–2024) into quarter-end scores. The heatmap at Q1 looks nothing like the heatmap at the final. Your square's value shifts dramatically as the game unfolds.

1,408
Games
5,632
Quarter Scores
90.4%
Q1 Top 3 Digits
43.8%
Q4 Top 3 Digits
The Big Story

Q1 Is a Three-Digit Game

After the first quarter, teams have usually scored 0, 3, or 7 points — and nothing else. Those three digits account for 90.4% of all Q1 scores. The digit 0 alone appears 41% of the time. That means the square [0-0] — both teams scoreless — hits nearly 15% of the time at Q1. One single square, on a 100-cell board, owning almost a 1-in-7 chance.

By the final whistle, the same three digits (0, 3, 7) account for just 43.8%. The grid goes from three digits dominating to a much flatter spread where previously dead digits like 1, 4, 6, 8, and 9 all become real contenders.

How Each Digit Evolves — Q1 → Q4
DIGITQ1Q2Q3Q4TREND
041%24.7%20.2%17.7% 23.3pts
319.7%19.5%15.6%11.5% 8.2pts
729.7%22.3%19.8%15.7% 14.0pts
44.7%12.9%13.6%12.6% 7.9pts
63.5%8.8%9.6%9.4% 5.9pts
90.5%3.1%4.6%6.8% 6.3pts
Digits 0, 3, 7 decline as scores accumulate. Digits 4, 6, 9 rise as scoring combinations diversify.
Winners & Losers

Early Squares vs. Late Squares

Some squares are "early" squares — they peak at Q1 and fade as the game goes on. Others are "late" squares that are worthless early but come alive by Q4. Knowing the difference matters because ZapSquares pays different percentages at each quarter.

Early Squares — Peak at Q1
[0-0]
Scoreless quarters are common early
Q1: 14.91%
Q4: 2.91%
[7-0]
One TD, other team blanked
Q1: 13.92%
Q4: 3.98%
[0-7]
Mirror of 7-0
Q1: 12.57%
Q4: 3.05%
[3-0]
One field goal, other team blanked
Q1: 8.31%
Q4: 2.63%
Late Squares — Rise by Q4
[4-4]
Requires accumulated scoring
Q4: 2.34%
Q1: 0.00%
[1-1]
Scores ending in 1 emerge late
Q4: 1.49%
Q1: 0.00%
[9-9]
Unusual scores happen by Q4
Q4: 0.92%
Q1: 0.07%
[4-1]
21-14, 31-24 type finals
Q4: 1.85%
Q1: 0.00%
Payout Alignment

The Payout Structure Protects You

ZapSquares pays 10% at Q1, 20% at Q2, 30% at Q3, and 40% at the Final. That's not arbitrary — it works in the player's favor. The quarter where squares are most unequal (Q1, where three digits own 90% of outcomes) pays the least. The quarter where the grid is flattest and most squares have a real shot (Q4) pays the most.

Q1
10%
of prize pool
90.4%
3 digits dominate
Q2
20%
of prize pool
66.5%
Spreading out
Q3
30%
of prize pool
55.6%
Getting flatter
Q4
40%
of prize pool
43.8%
Most balanced
Interactive Heatmap

Watch the Grid Flatten

Per-Square Win Probability (%) — Q1 · 1408 games · Pays 10% of pool
0123456789
014.90.10.27.71.80.01.712.60.10.2
10.30.00.00.00.00.00.00.00.00.0
20.20.00.00.00.10.00.00.10.00.0
38.30.00.03.80.80.00.75.80.10.1
43.00.00.10.80.00.00.01.50.00.0
50.10.00.00.10.00.00.00.00.00.0
61.60.00.00.80.20.00.00.60.00.0
713.90.10.06.31.00.11.37.80.10.0
80.00.00.00.00.00.00.00.10.00.0
90.20.00.00.30.00.00.10.10.00.1
Each cell = probability that square wins at Q1 · Red diagonal = same-digit squares
Top 5 at Q1
1[0-0]
14.91%
2[7-0]
13.92%
3[0-7]
12.57%
4[3-0]
8.31%
5[7-7]
7.81%
Bottom 5 at Q1
1[9-1]
0.00%
2[9-2]
0.00%
3[9-4]
0.00%
4[9-5]
0.00%
5[9-8]
0.00%
Key Insights

What 5,632 Quarter Scores Taught Us

14.91%
[0-0] at Q1
One square on a 100-cell board has a nearly 1-in-7 chance at Q1. No other sport produces this level of concentration. If you own [0-0], you're almost certainly cashing Q1.
0.14%
[8-5] at Q4
The worst Q4 square still only hits 0.14% — roughly 1 in 700 games. Even at the flattest quarter, some squares remain deeply unfavorable.
23.3 pts
Q1 Digit Spread
The gap between the best digit (0 at 41%) and worst (5 at 0.1%) at Q1 is 40.9 points. By Q4 it compresses to 12.7 points. The grid literally redistributes value over time.
3→10
Viable Digits
At Q1, only three digits (0, 3, 7) matter. By Q4, all ten digits have meaningful frequency. Your 'dead' square at Q1 might be a contender by Q4.
Related Analysis
NFL Full Game Analysis →NBA Playoffs Analysis →March Madness Analysis →
Methodology

Data sourced from nflverse's play-by-play dataset covering every NFL regular season and playoff game from 2020 through 2024 — 1,408 games, 5,632 quarter-end scores. For each quarter, we record the cumulative score at the final play of that quarter and extract the last digit. The heatmap shows the per-cell probability at each quarter break.

Source: nflverse/nflverse-data (play-by-play parquet files) · Analysis: ZapSquares IQ

FAQ

Frequently Asked Questions

Why does Q1 look so different from Q4?

After one quarter, most teams have scored 0, 3, or 7 points — a touchdown, a field goal, or nothing. There simply aren't enough scoring events to generate digits like 2, 5, 8, or 9. By Q4, teams have accumulated enough points that unusual scoring combinations (safeties, missed PATs, two-point conversions stacking with other scores) create more digit diversity.

Does this mean bad squares are still worth owning?

For Q4, yes — sort of. A square like [4-1] is literally 0.00% at Q1 but 1.85% at Q4. Since Q4 pays 40% of the prize pool, that square has real value by the end of the game. But a truly dead square like [5-2] stays bad all game long (0.21% even at Q4).

What's the best overall square across all quarters?

[0-0] or [7-0]. The square [0-0] hits 14.91% at Q1 and stays respectable through Q4 at 2.91%. The square [7-0] is the most consistent performer, hitting 13.92% at Q1, 6.82% at Q2, 5.04% at Q3, and 3.98% at Q4. It's the best square at three of the four quarters.

How does ZapSquares' payout structure interact with this?

Favorably. The most concentrated quarter (Q1, where 3 digits own 90% of outcomes) only pays 10% of the pool. The flattest quarter (Q4) pays 40%. This means even if you draw unfavorable digits, most of the prize money is awarded at the quarter where you have the best chance.

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